April 3, 2012
This track reminds me of the good ol days, too good!
Hope to get back into adding more content into the blog
might aswell make use of it properly instead of letting it sit here collecting dust.
July 18, 2011
Hey people, new showreel with up to date work – yush!
Thanks to the Street Fighter Anniversery OC remix for the Akuma bgm 🙂
April 28, 2011
Animated and timed the character, 20-10 frame segments, make it easier to code and configure in the unity engine
animated the walk, jump (shoryuken), right punch, left punch, right kick, left kick, dizzy animation for the stamina
Kyle helped me with the animation and gave ideas on how to make the movements and keyframing better
0-300 = IDLE
310 – 350 = WALK
400 – 500 = JUMP (shoryuken uppercut)
500 – 545 = RIGHT PUNCH
545 – 610 = LEFT PUNCH
610 – 660 = RIGHT KICKI
660 – 730 = LEFT KICK
900 – 1330 = DIZZY + RECOVER
April 23, 2011
Finished the topology off, textured the character using Photoshop, used the A.O. lighting and shadow to create the shadows n hidden detail
Unity does not provide shadows so this process was convenient, however Unity Pro can provide shadows, but we are working with the free edition of unity.
a few renders of the final version with textures
April 22, 2011
Topology is going nicly, being carefull not to include triganle, only work with quads,
adding more rings around the joints so it can move correctly with out distortion.
April 20, 2011
Sculpt is almost finished
– needs a little detailing around the face and legs
– need to change the facial expression, more angry look
April 20, 2011
This is my Sculpt Model – currently in “Blocking” Stage
I’m quite pleased with the results so far within the work in progress – the shape of the model is
My performance has been slow, however my team mates have given me the courage to press on and focus more on the character design and worry less on the interface design
My colleage Kyle has volunteered to temporary take the role as Interface designer for our game.
March 18, 2011
Here is a article for a basic selection screen for characters.
I found this to help team mates Kyle, Callum, John for the Unity work for later use.
March 16, 2011
March 15, 2011
- The group agreed that I focus on my character aswell the interface for the game
- I am currently in process of creating the initial ideas for the character.
- The character has to be made to rig and to 7-9k polys/tris
Here is a quick sketch of the character
At the moment I am not too happy about the progress and im working into
making a more effective and appearling character for the game.